Erin Walker


Associate Professor




Robo-Tangible Activities for Geometry


Project image xm7txjd8fx7pephcnfdffcnc
How does teaching a robot influence student knowledge and motivation? Middle school students give Quinn, an autonomous Lego Mindstorms robot with an iPod Touch face, instructions on how to solve coordinate geometry problems. Quinn follows their instructions, and responds with prompts (“In (4, 0), does the 4 tell me to move on the x-axis or on the y-axis?”), and social statements (“We worked hard to solve that problem.”) This work investigates the benefits of interacting with a robot compared to a virtual agent, and how these benefits relate to students’ prior knowledge. 

Collaborators: Kasia Muldner, Victor Girotto, Cecil Lozano, Win Burleson

Publications


Lessons Learned from In-School Use of rTAG: A Robo-Tangible Learning Environment


Victor Girotto, Cecil Lozano, Kasia Muldner, Winslow Burleson, Erin Walker


chi, International Conference on Human Factors in Computing Systems, 2016 Apr 6, pp. 919-930


The Effects of Physical Form and Embodied Action in a Teachable Robot for Geometry Learning


Erin Walker, Victor Girotto, Younsu Kim, Kasia Muldner


icalt, International Conference on Advanced Learning Technologies, 2016 May 30, pp. 381-385